Storytime Inventing (K)
Kid Spark’s Kindergarten Storytime Inventing lessons deepen literacy-based engineering experiences that blend imagination with purposeful design. Through engaging picture books, students explore how everyday challenges can be solved with creativity and care, like building homes for animals or designing tools to keep things cool. Each story inspires an age-appropriate STEM challenge that supports empathy, communication, and inventive thinking.
Included Curriculum:
8 Lessons
Minimum Time Commitment:
4+ Hours of Curriculum
Grade Level:
Pre-K - 1st
Lessons
Invent a Shade Structure
In this lesson, students will enhance their literacy and STEM skills as they participate in a read-aloud of The Snowy Day by Ezra Jack Keats, explore how shade helps keep things cool, and design their own shade structure using the Kid Spark Early Inventors STEM Lab.
Invent a Rocket Ship
In this lesson, students will enhance their literacy and STEM skills as they participate in a read-aloud of Mae Among the Stars by Roda Ahmed, learn about the key parts of a rocket ship, and apply their knowledge to design their own rocket ship using the Kid Spark Early Inventors STEM Lab.
Invent a Spider
In this lesson, students will enhance their literacy and STEM skills as they participate in a read-aloud of Are You a Spider? by Judy Allen, explore the parts of a spider, and design their own spider model using the Kid Spark Early Inventors STEM Lab.
Invent a Wildlife Crossing
In this lesson, students will enhance their literacy and STEM skills through a read-aloud of Make Way for Animals!: A World of Wildlife Crossings by Meeg Pincus, learn how crossings keep animals safe, and design their own crossing using the Kid Spark Early Inventors STEM Lab.
Invent a Guitar
In this lesson, students will enhance their literacy and STEM skills as they participate in a read-aloud of Violet’s Music by Angela Johnson, explore the parts of a guitar and how each part helps make music, and design their own guitar model using the Kid Spark Early Inventors STEM Lab.
Invent a Safe
In this lesson, students will enhance their literacy and STEM skills as they participate in a read-aloud of The Bear Ate Your Sandwich by Julia Sarcone-Roach, explore how safes are designed to protect things, and invent their own safe using the Kid Spark Early Inventors STEM Lab.
Invent a Reaching Solution
In this lesson, students will enhance their literacy and STEM skills as they participate in a read-aloud of Stuck by Oliver Jeffers, explore how people reach high places by climbing, reaching, or lifting, and design their own reaching solution using the Kid Spark Early Inventors STEM Lab.
The Inventor's Challenge
In this lesson, students will enhance their literacy and STEM skills through a read-aloud of Have You Thanked an Inventor Today? by Patrice McLaurin, learn about engineers and inventions, and design or improve an existing invention using the Kid Spark Early Inventors STEM Lab.
Invent an Adaptive Hockey Sled
In this lesson, students will strengthen their literacy and STEM skills through a read-aloud of Lucy Tries Hockey by Lucy Bowes, explore how adaptive hockey sleds help people move and play safely, and use the Kid Spark Early Inventors STEM Lab to create a model of their own.
Invent an Adaptive Skateboard
In this lesson, students will strengthen their literacy and STEM skills through a read-aloud of Skater Cielo by Rachel Katstaller, explore how adaptive skateboards help people with different needs ride safely, and use the Kid Spark Early Inventors STEM Lab to create a model.
Invent an Adaptive Pool Lift
In this lesson, students will strengthen their literacy and STEM skills through a read-aloud of Jabari Jumps by Gaia Cornwall, learn how adaptive pool lifts help people get in and out of the water safely, and use the Kid Spark Early Inventors STEM Lab to create their own model.
Invent an Adaptive Bowling Ramp
In this lesson, students will strengthen their literacy and STEM skills through a read-aloud of Curious George Goes Bowling by H. A. Rey, learn how adaptive bowling ramps help people roll a bowling ball, and use the Kid Spark Early Inventors STEM Lab to create a model.