Mechanisms & Movement
In this unit, students will learn how to create and convert different types of motion using Kid Spark engineering materials. Throughout each lesson, students will learn how to create a new type of motion and then apply what they have learned through a creative design challenge.
Included Curriculum:
5 Lessons
Minimum Time Commitment:
(11) 60-Minute Class Periods
Grade Level:
2nd - 5th
Lessons
The Spark:bit - Motor Override Mode
In this lesson, students will learn how to use the Motor Override Mode on the Spark:bit to control Motor Modules and Light Modules. This lesson does not require any computers or programming.
Rotary Motion
In this lesson, students will learn how to create rotary motion. Students will build a simple gear train and observe how it creates rotary motion. Then, students will create a custom design that produces rotary motion.
Linear Motion
In this lesson, students will learn how to create linear motion. Students will build a mechanism that converts rotary motion into linear motion. Then, students will create a custom mechanism that produces linear motion.
Oscillating Motion
In this lesson, students will build a mechanism that converts rotary motion into oscillating motion. Then, students will create a custom mechanism that produces oscillating motion.
Reciprocating Motion
In this lesson, students will build a mechanism that converts rotary motion into reciprocating motion. Then, students will create a custom mechanism that produces reciprocating motion.
Unit Assessment
In this assessment, students will answer a series of questions to demonstrate an understanding of the core ideas and concepts that were covered throughout this unit.