Mechanisms & Movement
In this unit, students will learn how to create and convert different types of motion using Kid Spark engineering materials. Throughout each lesson, students will learn how to create a new type of motion and then apply what they have learned through a creative design challenge.
Included Curriculum:
5 Lessons
Minimum Time Commitment:
(11) 60-Minute Class Periods
Grade Level:
2nd - 5th
Lessons
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The Spark:bit - Motor Override Mode
In this lesson, students will learn how to use the Motor Override Mode on the Spark:bit to control Motor Modules and Light Modules. This lesson does not require any computers or programming.
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Rotary Motion
In this lesson, students will learn how to create rotary motion. Students will build a simple gear train and observe how it creates rotary motion. Then, students will create a custom design that produces rotary motion.
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Linear Motion
In this lesson, students will learn how to create linear motion. Students will build a mechanism that converts rotary motion into linear motion. Then, students will create a custom mechanism that produces linear motion.
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Oscillating Motion
In this lesson, students will build a mechanism that converts rotary motion into oscillating motion. Then, students will create a custom mechanism that produces oscillating motion.
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Reciprocating Motion
In this lesson, students will build a mechanism that converts rotary motion into reciprocating motion. Then, students will create a custom mechanism that produces reciprocating motion.
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Unit Assessment
In this assessment, students will answer a series of questions to demonstrate an understanding of the core ideas and concepts that were covered throughout this unit.